Websites Should Work Even if You’re Five Years Old

Posted in Commentary, Design, User Interface by Chris Ammon on October 11th, 2007

Yesterday Smashing magazine dropped a long post titled 30 Usability Issues to Be Aware Of. It seemed to go on and on, honestly, but there were a couple terms that jumped out at me. Here they are with their definitions:

User-centered design (UCD)
User-centered design is a design philosophy in which users, their needs, interests and behavior define the foundation of web-site in terms of site structure, navigation and obtaining the information. UCD is considered as a standard approach for modern web-applications, particularly due to the rise of user generated content. In Web 2.0 visitors have to be motivated to participate and therefore need conditions optimized for their needs.

Walk-Up-And-Use Design
A Walk-up-and-use design is self-explanatory and intuitive, so that first-time or one-time users can use it effectively without any prior introduction or training.

Is it just me, or shouldn’t those two definitions simply fall under the heading “website design”? Why must those ideas be singled out like alternatives or options? Why not have an entry called Crap Design? Crap Design is creating a site without regarding site visitors intent on accomplishing something. Try to avoid crap design. The site you’re creating is not for you, it’s for your users. Build it for them.

Here’s a usability challenge for you:

Build a site for an audience who can’t read. My five-year-old can recognize just a few words, but damn if she can’t find her way around a couple of kid game sites (noggin and pbskids) with little to no difficulty! It’s amazing to me. No directions, no instructions, just intuitive design. Sometimes I just sit and watch her and try to learn from the site layouts.

They got it right for sure. She showed up to play games and they made it easy for her. We could learn some lesson there, eh? No matter what you call it.

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